gravatar

Truth of having a maze

After reading many post of mazing
Some saying mazing helps
Some saying mazing is not require
See … 50 POP without maze!!!!!
So ... Is it good to have a maze?

What is a maze?
To keep it simple, it to let customer take a longer time by walking more before it reaches to seat.



I made some changes to my restaurant to show you the different mazing and without mazing
Disclaimer: I am a Guy, Sharing account with my girlfriend therefore the pinky stuff is her idea =D


As requested, many user find that my test is not precised or unaccurate and to reslove this problem. I did more test and this time with more expectations

These are the few points that i noted
Time : 5mins
Layout 3cook / 9 tables
$ earn :
exp earn:
POP : 49 - 50
Clocks:
Maze : with maze / without maze

These are the result

Long Maze

Time : 5mins
Layout 3cook / 9 tables
: 107450 to 107602 = $152
exp earn: 154459 to 165626 = 167 exp
POP : 49 - 50
: 12
Maze : with maze

Without Maze

Time : 5mins
Layout 3cook / 9 tables
: 107218 to 107380 = $162
exp earn: 164649 to 165832 = 183 exp
POP : 49 - 50
: 15
Maze : with maze


Conclusion
You can only say that for an INEFFICIENT layout, maze helps. (by )
is correct
If you have a effieicent layout
What is an efficient layout
You can check the guide for layout (reccomended layout)
Or simply
1 cook to 3 tables
2 cook to 6 tables
3 cook to 9 tabbles
Make an island where the waiter walk the least

With such layout mazing is not require and its better not to have maze.
As efficient layout are able to handle customer to the maxium efficiency

To prevent pop from sharply drop when you leave your screen,Mazing is required

But for those layout that are not in the ration of 1cook to 3 tables
do use a maze as they require more time as 1 cook can only handle 3 table efficiently.
Any table more than that would be unefficient , therefor it require a maze to slow down the customer from reaching it seat quickly as the cook would be very busy .


Disclaimer : It's up to user , for mazing or not . this is just a reference !
thanks for viewing !!!
Check out these pictures !

gravatar

like my guide or layout?
Comments are welcome!

gravatar

On the other hand, as a maze distances customers from the dining area, it also lengthens the period of time during which each dining chair is occupied by the corresponding customer. So I think a complete solution is to put enough amount of waiting chairs and/or Arcades in place to complement the use of maze.

gravatar

If u put just chair and no maze it still dosent help ... as mention in my forum ... whats the point of a customer getting to its seat as quickly as possible and the cook and waiter are unable to serve him/her and eventually walk away with a clock on his/her haed ... think again =D

gravatar

whoa~ nice blogspot theme.. looks exactly like Facebook. For a moment, I thought Facebook provide blogs too XD good job on the maze explanation!!

gravatar

Your experiment is wrong because your table design is wrong in the first place. you should have 9 tables for 3 cooks with 1 waiting chair per cook. the fact that you have 11 tables for 3 cooks and no waiting chair skews in favor of having a maze.

The easy way to tell how effective your setup is is to watch your chefs. if they are constantly cooking (if a finished dish is sitting there for a long time then ur waiter is too slow and if you see just a fire then the chef is waiting too long for the next customer). having a long maze is results in a long delay after a customer gets up, since the seat remains empty while waiting for the next client. You're able to counter that in your design by having 11 tables (2 excess tables to make up for long intermittance), but the shortfall is that your waiter has to walk more so you will lose out to a high turnover 9 table 3 cook setup where the waiter only has to walk 3 steps or less.

Try setting up two islands (9 table 3 cook) near the entrance with 3 waiting chairs for each island. the waiting chairs should be located close to the seats to minimize delay.

You will get maximum efficiency that way. Trust me.

gravatar

its not wrong , i just wan to serve more customer ....


my previous layout was just like what you said i upgraded after i have more space ...

okie example

you open your restaurant
6 customer walk in
sit down
3 at each island
cook's cook for each of them (busy)
50 pop customer keep strolling in
next 6 sit down first 3 who sit down first because they came in first
cook's are cooking are cooking around
6 - 7 seconds when the new 3 customer i mention reach their seat
the cook require around 5 more seconds
that 3 customer cant wait that long and leave
but the next 3 customer who just reach would be serve by the cook

All that i said is without maze

now with maze 6 customer walk in
3 at each island
next customer walk in
take around 10 seconds to finish walking the maze
sit down
the cook just finish cooking for first 6 customer
now they are ready to cook for the next 6 customer
where else the layout without maze already loose 3 customer

this is just the beginning , not to mention later , so how many customer would be lost ???? it would be a OMG figure if we were to play for a long time ...

think again

gravatar

Nice work, but different layouts will bring different designs. You dont have a typical island style. You have 2 extra tables so thats why you need a maze to stop the timers from going on so quickly because your cooks have to cook faster.

You might also want to repeat it several times

gravatar

thanks all ... i have updated the guide with a more test .... feel free to comment!

gravatar
This comment has been removed by the author.
gravatar
This comment has been removed by the author.
gravatar

The flow rate at the door into the restaurant (if popularity is ~50) (the source) and the capacity which the cook/server serve the customers (the sink) should be the same, with or without the maze. But to maximize throughput you need customers filling all dining chairs at all times.

Without any holding chairs, the maze would reduce efficiency because customers only start walking when a free dining chair becomes available. So you increase the duration of dinning chairs being empty by forcing a longer route.

With holding chairs, customer would start walking towards them via the maze. Depending where your holding chairs are the maze at best allows equal efficiency as a system without the maze.

If during the time the customer is in the maze a free dinning chair becomes available, the customer will be forced to complete the maze to get to the dinning chair. This is better than having no holding chairs but it's still not the most efficient.

With 3 cooks and 1 server, wastage only happens with the server or cooks being idle. The maze does not contribute to improve this choke point.

The holding chairs if positioned correctly with a segregated layout between the 2 islands with separate entrances and assuming equal source rates, may increase the chance the dinning chairs are filled. But this also does not contribute towards improving the cooks/server efficiency.

Games machines are also not necessary. They are there to stop rating slipping but I am able to keep my rating > 49 without any games machines.

So my 2 cents are to have 2 islands and dont bother with putting in any mazes, holding chairs, or games machines.

Hey what do I know? I am only an operational research analyst for major international airports!